class ONSPRVComboEffect extends Emitter;

defaultproperties
{
    Begin Object Class=MeshEmitter Name=MeshEmitter3
        StaticMesh=StaticMesh'AW-2004Particles.Weapons.HellB_Ring'
        RenderTwoSided=True
        UseParticleColor=True
        UseColorScale=True
        ColorScale(0)=(Color=(B=175,G=140,R=32))
        ColorScale(1)=(RelativeTime=0.700000,Color=(B=200,G=150))
        ColorScale(2)=(RelativeTime=1.000000)
        MaxParticles=1
        RespawnDeadParticles=False
	Disabled=True
        DetailMode=DM_High
        StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000)
        UniformSize=True
        InitialParticlesPerSecond=5000.000000
        AutomaticInitialSpawning=False
        LifetimeRange=(Min=1.000000,Max=1.000000)
        InitialDelayRange=(Min=0.200000,Max=0.200000)
    End Object
    Emitters(0)=MeshEmitter'MeshEmitter3'
    Begin Object Class=MeshEmitter Name=MeshEmitter4
        StaticMesh=StaticMesh'AW-2004Particles.Weapons.HellB_Ring'
        RenderTwoSided=True
        UseParticleColor=True
        UseColorScale=True
        ColorScale(0)=(Color=(B=175,G=140))
        ColorScale(1)=(RelativeTime=0.700000,Color=(B=200,G=150))
        ColorScale(2)=(RelativeTime=1.000000)
        MaxParticles=1
        RespawnDeadParticles=False
	Disabled=True
        DetailMode=DM_High
        SpinParticles=True
        StartSpinRange=(Y=(Min=0.250000,Max=0.250000),Z=(Min=0.250000,Max=0.250000))
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000)
        InitialParticlesPerSecond=5000.000000
        AutomaticInitialSpawning=False
        LifetimeRange=(Min=1.000000,Max=1.000000)
        InitialDelayRange=(Min=0.200000,Max=0.200000)
    End Object
    Emitters(1)=MeshEmitter'MeshEmitter4'
    Begin Object Class=MeshEmitter Name=MeshEmitter5
        StaticMesh=StaticMesh'AW-2004Particles.Weapons.HellB_Ring'
        RenderTwoSided=True
        UseParticleColor=True
        UseColorScale=True
        ColorScale(0)=(Color=(B=175,G=140))
        ColorScale(1)=(RelativeTime=0.700000,Color=(B=200,G=150))
        ColorScale(2)=(RelativeTime=1.000000)
        MaxParticles=1
        RespawnDeadParticles=False
	Disabled=True
        DetailMode=DM_High
        SpinParticles=True
        StartSpinRange=(Y=(Min=0.250000,Max=0.250000))
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000)
        InitialParticlesPerSecond=5000.000000
        AutomaticInitialSpawning=False
        LifetimeRange=(Min=1.000000,Max=1.000000)
        InitialDelayRange=(Min=0.200000,Max=0.200000)
    End Object
    Emitters(2)=MeshEmitter'MeshEmitter5'
    Begin Object Class=SpriteEmitter Name=SpriteEmitter7
        UseColorScale=True
        ColorScale(1)=(RelativeTime=0.100000,Color=(B=205,G=171,R=114))
        ColorScale(2)=(RelativeTime=0.800000,Color=(B=203,G=84,R=158))
        ColorScale(3)=(RelativeTime=1.000000)
        MaxParticles=3
        RespawnDeadParticles=False
        SpinParticles=True
        StartSpinRange=(X=(Max=1.000000))
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(0)=(RelativeSize=0.200000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
        StartSizeRange=(X=(Min=80.000000,Max=120.000000))
        UniformSize=True
        InitialParticlesPerSecond=10.000000
        AutomaticInitialSpawning=False
        Texture=Texture'AW-2004Particles.Fire.BlastMark'
        LifetimeRange=(Min=0.500000,Max=0.500000)
    End Object
    Emitters(3)=SpriteEmitter'SpriteEmitter7'
    Begin Object Class=SpriteEmitter Name=SpriteEmitter6
        UseColorScale=True
        ColorScale(1)=(RelativeTime=0.100000,Color=(B=202,G=174,R=117))
        ColorScale(2)=(RelativeTime=0.800000,Color=(B=206,G=84,R=81))
        ColorScale(3)=(RelativeTime=1.000000)
        MaxParticles=3
        RespawnDeadParticles=False
        SpinParticles=True
        StartSpinRange=(X=(Max=1.000000))
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(0)=(RelativeSize=0.200000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
        StartSizeRange=(X=(Min=120.000000,Max=180.000000))
        UniformSize=True
        InitialParticlesPerSecond=10.000000
        AutomaticInitialSpawning=False
        Texture=Texture'AW-2004Particles.Energy.EclipseCircle'
        LifetimeRange=(Min=0.400000,Max=0.400000)
    End Object
    Emitters(4)=SpriteEmitter'SpriteEmitter6'
    Begin Object Class=SpriteEmitter Name=SpriteEmitter8
        UseDirectionAs=PTDU_Right
        UseColorScale=True
        ColorScale(1)=(RelativeTime=0.100000,Color=(B=255,G=128))
        ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=128,R=128))
        ColorScale(3)=(RelativeTime=1.000000)
        MaxParticles=100
        RespawnDeadParticles=False
        DetailMode=DM_High
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=8.000000,Max=8.000000)
        StartSizeRange=(X=(Min=5.000000,Max=5.000000))
        UniformSize=True
        ScaleSizeXByVelocity=True
        ScaleSizeByVelocityMultiplier=(X=0.030000)
        InitialParticlesPerSecond=50000.000000
        AutomaticInitialSpawning=False
        Texture=Texture'AW-2004Particles.Weapons.PlasmaStar'
        LifetimeRange=(Min=0.500000,Max=0.500000)
        StartVelocityRadialRange=(Min=-100.000000,Max=-200.000000)
        GetVelocityDirectionFrom=PTVD_AddRadial
        UseVelocityScale=True
        VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
        VelocityScale(1)=(RelativeTime=0.250000,RelativeVelocity=(X=1.500000,Y=1.500000,Z=1.500000))
        VelocityScale(2)=(RelativeTime=1.000000,RelativeVelocity=(X=2.000000,Y=2.000000,Z=2.000000))
    End Object
    Emitters(5)=SpriteEmitter'SpriteEmitter8'
    bUseDynamicLights=False
    AmbientGlow=127
    AutoDestroy=true
    RemoteRole=ROLE_SimulatedProxy
    bNetTemporary=true
    bNoDelete=false
}
